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Anti-grav racing / Year 2150

DRIVERGENCE

Neon anti-grav racing at 500 km/h. Seventeen tracks, eight rivals and a Eurobeat soundtrack, right in your browser.

Plays in your browser, on a phone too. No download: start as a guest.

17tracks, each raced forward and in reverse
8rivals on the grid with you
13championship cups to climb
39hulls to fly, 26 of them won in the cups
134figurines in the capsule machine
44original songs on the soundtrack
The tracks

Seventeen places to race

Eight on the neon Grid, and nine more in three lands beyond the city. Every track has its own road, its own rhythm and one thing you will remember it for.

Ground zero / 1.76 km

Neon City

Broad corners through the towers and a full loop on the start straight.

Mountain drop / 2.88 km

Kumo Pass

Three hairpins down the face, a bore through the rock and a ride along the cliff wall.

Desert tubes / 2.46 km

Glass Dunes

Flat out over the crests and through two glass tubes in the sand.

Ice stations / 1.77 km

Shelf Nine

Slippery ice under the aurora and two jumps over the crevasses.

Underwater / 1.77 km

Reef Line

A glass tube rising through the reef and a double corkscrew.

Deep earth / 2.21 km

Mantle

Grille floors over the lava, two hairpins and three gaps in a row.

Open sea / 2.17 km

Black Water

No walls over the open water, wave ramps and the longest straight on the Grid.

Neo-Aztec jungle / 2.50 km

Teocalli

A loop through the temple gate, then terraces up beside the pyramid.

Beyond the city

Three lands, three tracks each

Old places with their own weather, their own music and their own cup.

The Lamplight

Lundmere

The old city on the Lund, where racing began: over the river bridge towards the dome, under gas lamps and the castle walls.

  • Embankment 2.56 km
  • Sewer Run 2.92 km
  • The Tower 2.48 km
The Sagas

Hrimland

Turf villages under the aurora, the stave church on its hill, a glass tube under the sea ice and down into the deep.

  • Drift Ice 2.41 km
  • Hof Road 2.37 km
  • Surtr's Deep 2.24 km
The Long Dusk

Tirmara

Islands at the edge of the map: dune jumps on the shore, the road through a ring of standing stones, a cliff road into a sea cave.

  • Machair 2.73 km
  • Standing Stones 2.82 km
  • Sea Kyle 1.92 km
The Grid

Eight rivals. No room to spare.

Grid races put you at the back of nine craft. Side by side you shove apart, nose to tail the one behind loses its speed into the one ahead, and a hard knock costs hull. The rivals have names, homes and voices, and they talk on the comms as you pass.

Ghosts

Send a friend the link

Set a lap and share it. Your friend opens the link, your ghost is already on the track, and they race it straight away as a guest. Nothing to install.

Every lap on the boards is a ghost you can race: tap a time and its pilot's line is on the track with you.

The craft

Build your craft

Thirteen hulls from six makers, each with its own perk, and twenty-six more that only come out of the cups' cases. Win the materials, learn the blueprints, print the parts from Mk I to Mk IV and fit them in the garage. Then make it yours: skins, liveries, trails, glows and stickers.

Your quarters

Somewhere to come home to

Between races you walk your own room on Floor 88 of a tower in the rain. Furnish it, rearrange it, and wander down the hall.

Your room. The bed trains your skills, the printer makes your parts, the terminal takes you racing.
The common room. Darts scored for real, the notice board, the neighbours and Grid TV.
The night drive. Out through the bay doors onto the skyway in the rain. No clock, just the radio.

Also on the floor: an arcade cabinet with its own games, a synth you can play along to the soundtrack, robot pets, a capsule machine and a garage under the tower.

The soundtrack

Forty-four original songs

Every track has its own Eurobeat, the cups, the night drive and every maker's store have theirs, and there are calm loops for home. Tap one to listen.

Fair membership

$5 a month, flat

The whole game is free to play. Membership is one flat price for more to do and more to be. It never makes a craft faster, skins are earned on the track, and whatever you win as a member stays yours.

  • Members' cups and tracks.
  • Twelve more pilots to fly as.
  • Three training queues instead of one.
  • Member stickers for your craft, and tenure stickers you keep.
  • Your name in gold on the rankings.
Start racing free

The grid is waiting.

Race now

Share your laps, hunt each other's ghosts and hear what's coming next.

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