Neon City
Broad corners through the towers and a full loop on the start straight.
Neon anti-grav racing at 500 km/h. Seventeen tracks, eight rivals and a Eurobeat soundtrack, right in your browser.
Plays in your browser, on a phone too. No download: start as a guest.
Eight on the neon Grid, and nine more in three lands beyond the city. Every track has its own road, its own rhythm and one thing you will remember it for.
Broad corners through the towers and a full loop on the start straight.
Three hairpins down the face, a bore through the rock and a ride along the cliff wall.
Flat out over the crests and through two glass tubes in the sand.
Slippery ice under the aurora and two jumps over the crevasses.
A glass tube rising through the reef and a double corkscrew.
Grille floors over the lava, two hairpins and three gaps in a row.
No walls over the open water, wave ramps and the longest straight on the Grid.
A loop through the temple gate, then terraces up beside the pyramid.
Old places with their own weather, their own music and their own cup.
The old city on the Lund, where racing began: over the river bridge towards the dome, under gas lamps and the castle walls.
Turf villages under the aurora, the stave church on its hill, a glass tube under the sea ice and down into the deep.
Islands at the edge of the map: dune jumps on the shore, the road through a ring of standing stones, a cliff road into a sea cave.
Grid races put you at the back of nine craft. Side by side you shove apart, nose to tail the one behind loses its speed into the one ahead, and a hard knock costs hull. The rivals have names, homes and voices, and they talk on the comms as you pass.
Set a lap and share it. Your friend opens the link, your ghost is already on the track, and they race it straight away as a guest. Nothing to install.
Every lap on the boards is a ghost you can race: tap a time and its pilot's line is on the track with you.
Thirteen hulls from six makers, each with its own perk, and twenty-six more that only come out of the cups' cases. Win the materials, learn the blueprints, print the parts from Mk I to Mk IV and fit them in the garage. Then make it yours: skins, liveries, trails, glows and stickers.
Between races you walk your own room on Floor 88 of a tower in the rain. Furnish it, rearrange it, and wander down the hall.
Also on the floor: an arcade cabinet with its own games, a synth you can play along to the soundtrack, robot pets, a capsule machine and a garage under the tower.
Every track has its own Eurobeat, the cups, the night drive and every maker's store have theirs, and there are calm loops for home. Tap one to listen.
The whole game is free to play. Membership is one flat price for more to do and more to be. It never makes a craft faster, skins are earned on the track, and whatever you win as a member stays yours.
The grid is waiting.
Race nowShare your laps, hunt each other's ghosts and hear what's coming next.
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